Jonny Robinson

Location: Cambridgeshire

E-mail: contact@jonnyrobinson.co.uk

 

  • Game Design Documents

  • Mobile Monetization

  • Unity3D & Unreal Engine 4

  • Photoshop

  • Presentations

  • Agile Scrum Development

  • Social Media & YouTube

  • Level Design

  • Maya

  • Axure

 

  • Unity Monodevelop C#/Jscript

  • UE4 Blueprints

Languages

Interests
  • Video creation and doing Digital Tutor tutorials

  • Playing guitar and drums

  • Collecting model figurines for the Warhammer series such as Necrons, Space Marines and Tyranids

  • Frequently enjoy watching Japanese anime

Reference

Mike Gamble Territorial Manager Epic Games

Mike.Gamble@epicgames.com                               

Tony Bickley Director

Team Dart Development           Tony@teamdartdevelopment.co.uk

Professional info

I am a Game Designer with strong industry experience seeking a new role in innovative projects. I have experience working as a designer in a team but also heading up projects. I am a passionate and dedicated individual who desires to work as part of a highly motivated and creative team that is committed to developing games of the future. I have extensive experience in Mobile and MMO Game Design. I excel in Community Management and Audience Interaction, using creative solutions and modern platforms. Recent projects include: Runescape and Transformers Universe.

 

Work experience

May 2013 – Nov 2014:      Jagex Limited - Game Designer

 

  • Worked on an innovative Card Combat Game from brainstorming to finish

  • Level designed cinematic maps for Card Combat Game using Unity 

  • Created rapid prototypes within a strict time box 

  • Designed and developed the RuneScape Companion

  • Wrote design documentation and communicated pitches to stake holders

 

Jan 2013 – May 2013:      Jagex Limited - Community Coordinator - Social Network & Video Curator 

 

  • Scheduled social media posts on FaceBook, Twitter, Google +, YouTube & moderated statuses

  • Pioneered the use of Twitch which has now become an integral part of Jagex philosophy

  • Created pitches for competitions to encourage growth on social networks

  • Communicated viable feedback to the development team by liaising with influencers within the Jagex community

 

July 2012 – Dec 2012:     Team Dart Development - Freelance Unity Mobile Level Designer

 

  • Worked as part of online team to develop  levels for mobile game

  • Worked closely with lead designer to achieve level design goals

 

June 2011 – Aug 2012:   DR Studios Ltd (Placement) - Game Designer (see below)

 

  • Nov 2011  - Aug 2012:     DR Studios Ltd – Game Designer - The A Team

  • Sept 2011 – Dec 2011:     DR Studios Ltd – Game Designer - iSchool Dreams: My Valentine (iOS) 

  • Sept 2011 – Aug 2012:    DR Studios Ltd - Level designed - Aided Lead in the monetized design process e.g. game progression

  • June 2011 – Aug 2011:    DR Studios Ltd - Level Designer - Bug Wings (iOS)

  • June 2011 – July 2011:    DR Studios Ltd - QA - Dragon’s Den Official (iOS)

 

Nov2011 – Nov 2011:     GFawkes (PC) - Designer/ Presenter

 

  • Project manager for winning team at Epic Game Jam  2011

Lead Designer

Skills

Mar 2010 – Mar 2012:     Train2Game - TIGA Game Design Diploma

Sept 2009– May 2010:    University of Hull - Japanese Language Level 1

Education

2010 - present

2010 - present